![]() ![]() Of course all of this is if you want to take things seriously and put aside the humor and game play. Optimize inventory stocking, purchases, and shelving according to it and you''ll make big money and all the other stuff quick. Consider making a spreadsheet and start monitoring purchase price trends and consumption levels. Use it only as a flag that its worth investigating further. The purchase price on them (along with a few store items) can fluctuate wildly and quickly.ĭon't depend on "green" as the only buy indicator. Tires and all garage items mentioned can be among the most profitable items if bought cheap. If it doesn't make at least 25% and/or is just a pain (sunglasses as an example), I remove and store it completely (including shelves) and wait for bargains.Įvery night I go in and fill all racks to capacity. I run on a schedule for being open and closed and use a 50% profit margin minimum unless dangerously low on just about everything. As info, garage items impact on warehouse space virtually nill. I have about 300 tires on hand bought at $40 a pop. When they go low, REALLY stock up even if it means running out of store items. Save up cash and start monitoring tire purchase price (along with mirrors, scratch fix, and batteries ) very closely. ![]() I love this game either way, I saw that the dev's were active here and wanted to throw in my two-cents.I run 2 stalls with 1 "master" mechanic. When I'm picking locks of cars I noticed that time doesn't stop and the cars can drive away while I'm in the middle of it, maybe have the time stop during that time? The conveyor belt slows down and gets dirty after scanning just one item after I already cleaned it up, so make the cleaning last longer? Being able to go inside the restroom to paint the walls. I'm not sure if this is already possible, but we can paint the walls, maybe we can change the floors? I'd rather close it than have angry customers. I wouldn't mind being able to close off sections of the gas station such as I don't have enough stuff in the garage and can't afford to restock it at the moment. Being able to have an auto-restock system, perhaps after upgrading the gas station enough. I tried filling up the spark plugs case fully, but it only fills the far two sides of the cases, so I don't understand why it has all that extra space for more plugs. Making proper schedules for the employees. A proper break room instead of having the employees walk all the way back to their trailers, then at the end of the day they can go back to their trailers. Employees lose a lot of energy just walking to work, maybe slow that or wait until they 'punch in.' (Or only having them appear during the arcade mini-game). This may be a personal thing, but an option to have a gas station without the scrap yard or the arcade, I personally don't use them and seeing the truck checkpoints around is a pet peeve. Option to throw away all the trash, there's large objects that we could throw away but others seemed to be locked especially next to the warehouse, the trailer home area, and the scrapyard. ![]() Options to decorate room above the warehouse, it's pretty plain expect for being able to paint it. More warehouse space until we can delete furniture Option to sell furniture I didn't realize it causes warehouse space to get taken up, and lock picking is how I make most of my money, so having decorations building up makes the game difficult. A lot of cars and customers pile up and doesn't seem to ever stop. Speaking of I'm not sure if there already is in place, but limit the amount of objects at a given time. I'm not able to turn off the bus, which would be nice since it also lags the game. Option to turn off the dust storm, for some reason it heavily lags just the register. Same when I put things in the basket, things fly out. When scanning too fast or I'm not careful, things fly off the belt and the customer gets mad. I have to reset the cars and customers for it to work again. When loading in game and trying to lock pick the cars they all say that I can't even if the cars just pulled in. When painting the warehouse, there is a post next to Rudy that loses its paint immediately after painting. Footprints and trash is still a bit of an issue An obvious one the trash falls through the floor after cleaning the trash cans And after the patches and hot fixes, I think I complied a list of issues or a 'wish list.' ![]()
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